Heroes whoosh through the air and villains too must be quick on their feet. Showing movement and action are essential in creating a graphic novel. This helpful volume shows readers how to make the fight between good and evil thrilling. Readers will learn to make their characters jump, fly, and run using the to easy-to-follow steps featured in this exciting volume.
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- Battle of the Books - K to 2nd
- Battle of the Books - 3rd to 4th
- Battle of the Books - 5th to 6th
- Battle of the Books - Middle School
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